Balls! Learning agile principles with the ball game
Date posted
8 February 2017
Reading time
10 Minutes
Balls! Learning agile principles with the ball game
At Kainos, we don't aggressively advocate one particular agile methodology. This is because:
- We don't think there's a simple one size fits all approach to any of the many unique circumstances we help our clients with.
- We prefer to focus on the principles of the Agile Manifesto, encouraging people to think for themselves, rather than follow any particular methodology by rote.
- Organise the group into teams (or one big team if you like).
- Explain that the teams will be "processing" the balls according to the following rules:
- Each ball must start and end with the same person
- Each ball must be touched by each team member at least once.
- The ball cannot be passed to your immediate neighbour.
- The ball must have "air time" - tossing, dropping, catching are acceptable.
- A 2 minute round for planning the work and estimating the score the teams will get when they do the work.
- A 2 minute round for actually doing the work.A 2 minute round for recording the score and and thinking about how to improve the score next time (a retrospective).
- Each ball that completes the process awards 1 point.
- Each ball that's dropped subtracts 2 points.
- Often teams will, in their haste, forget to record their score estimates before leaping in. Make sure they do record these.
- Similarly, the teams will forget to record their score, to do the retrospective, and record their learnings from the retrospective. Remind them.
- About part way through the 5 sessions, tell them that you've seen a lot higher scores at other clients. In fact, you've seen some clients have scored 250 points per round.
- What happened?
- Which iterations felt the best?
- How did you make decisions?
- Who had all the ideas?
- When something went wrong what did you do?
- How would things have been different if you had appointed a leader?
- Would things have been better with one up front 10 minute planning session instead of five 2 minute planning sessions throughout?
- Why did dropped balls cost 2 points?
- Did you work harder or faster to improve your score?
- What happened after I told you about the scores achieved by the best teams?
- How does all this apply to you?
- Self-organisation works. You don't need a leader to tell you what to do, rather you should feel empowered to decide how best to do a task.
- If everyone feels empowered and cares about the process, the ideas are likely to be even generated throughout the team.
- If leaders are appointed or imposed, teams can revert to looking to them for all the thinking.
- Leaders can become bottlenecks if individuals don't feel empowered.
- A long up front planning session doesn't give you the opportunity to learn by doing and replan.
- Experiments sometimes fail and that's OK.
'I hear I forget, I see I remember, I do I understand' - Confucius
Hopefully you'll find this game useful for coaching your teams. Not only can you use a lot of analogies from the ball point game during ongoing coaching, but the shared experience of the game brings people together, and going through the process of the game really helps bed in the discoveries your teams can take away from the game.